Sculpted prims come to SecondLife
So, what exactly is a sculpted prim you say? It’s a normal prim, but a texture map determines its shape rather than just cube, spheres, and torus. Makes a lot of sense right? Basically, you can take a texture like this:
And turn it into this one prim apple:![]()
A better example with more detail and more prims is this Patrick from Sponge Bob Square Pants:![]()
This video shows this in auction.
This is really a big change for SecondLife. It means curved corners on boxes and shapes that are more organic. It should allow 3D artists who work in Maya or 3ds max to bring their work to SecondLife much easier. A whole group of artists and content creators that have avoided coming in world now may have that option, with Linden Labs providing an export tool.
The possible down side is that all the people who have spent countless hours learning the SL build tools may fall behind the curve if they don’t keep pace with this new method.
Overall, I think this is good for the SecondLife community as it may open up a completely new world of creativity and art in the game
May 5, 2007 at 6:23 am
[...] Echo Seigo under Uncategorized So, if you don’t know what a sculpted prim is, check out my previous post. Linden Labs released the new version on the beta grid today, which includes the use of the new [...]